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Butano Series: Chapter 1.1

Environment FAQ

In this chapter, we will explore common questions and troubleshooting tips for using Butano.

Butano Series: Chapter 2

Sprites

In this chapter, we will explore how to create and import sprites into Butano, and how to use them in our game.

Butano Series: Chapter 1

Setting Up Your Development Environment

In this chapter, we will introduce Butano, a modern C++ high-level engine for Game Boy Advance homebrew development, and set up our development environment.

Butano Series: Chapter 0

Introductions and Overview

In this chapter, we will introduce the Butano series, outline what we will be building, and provide an overview of the Butano engine.

Fact Check Movies While Watching

Have you ever watched a "Based on a True Story" movie and wondered how much of it was true? Have you ever paused a movie to see how much of it actually happened? Have you heard that American Sniper was mostly fabricated and wanted to know which parts?